SuperNoob wrote:This will work in all versions of openkore
SuperNoob wrote:sa portals.txt
[zenny cost][conversation sequence]
ito gagamitin kong example, ito yung mula alberta paputang turtle island, kakausapin nya yung sailor at magbabayad ng 10,000z
alberta 247 122 tur_dun01 157 39 10000 c r1 c r0 c c c
gawa ka rin sa portal.txt ng ganyang lines, ito yung kailangan mo na info 1. yung location at coordinate (kung saan nakatayo) ng npc? 2. yung exactong location at coordinate kung saan ka lumabas (/where)? 3. kung magkano pamasahe? 0 (zero) ilagay mo pag walang bayad 4. yun dialog, or usapan nyo ng npc?
para sa dialog, ganito steps... c <-- kung ilang click sa continue habang kausap mo npc ganun din karami yung c r0 <-- kung pipili ka ng first choice r1 <-- kung second choice r2 <-- kung 3rd choice r3 <-- kung 4th choice r4 <-- kung 5th choice ... n <-- end/exit/close dialog yung example sa taas diba ganito yung dialog pag kausap mo yung sailor papuntang turtle island. c r1 c r0 c c c continue, 2nd choice, continue, 1st choice, continue, continue, continue then i wa-warp ka na nya sa turtle island. pakita mo yung gawa mo para ma check natin kung ok. at kung hindi gumana try mo rin palitan ito sa config mo autoTalkCont 0 <-- dyan ako nadali dati kya yung char ko paulit-ulit kinakausap yung sailor sa alberta pero hindi napupunta sa turtle island, kaya dapat 0 (zero) value nyan.
add edit: in openkore 1.9.0 autoTalkCont 1 is now working properly, it communicates with the npc (like the sailor to TI) and fixed storage at comodo.
ok so now here is my new list para sa warp using kafra's. just add one of the line you are using to your portals.txt file. use the line where you are saved. for example if you are saved on the left kafra and going to orc vill, use the first line in the portera save point portal. this is usefull if you are botting in coal mines, and don't want your bot to walk back outside just to store items. it will just respawn to your save map (geffen), do storage there, then warp back to coal mines.
aldebaran save point aldebaran 143 119 mjolnir_02 99 351 1700 c r2 c r3 <- coal mines geffen save point geffen 120 62 gef_fild10 52 326 1700 c r2 c r2 <- orc vill, center kafra geffen 203 123 gef_fild10 52 326 1700 c r2 c r2 <- orc vill, right kafra geffen 120 62 mjolnir_02 99 351 1700 c r2 c r3 <- coal mines, center kafra geffen 203 123 mjolnir_02 99 351 1700 c r2 c r3 <- coal mines, right kafra prontera save point prontera 29 207 gef_fild10 52 326 1700 c r2 c r4 <- orc vill, left kafra prontera 151 29 gef_fild10 52 326 1700 c r2 c r4 <- orc vill, bottom kafra prontera 282 200 gef_fild10 52 326 1700 c r2 c r4 <- orc vill, right kafra morroc save point morocc 156 97 cmd_fil07 127 134 1200 c r2 c r4 <- beacon, lower kafra morocc 160 258 cmd_fil07 127 134 1200 c r2 c r4 <- beacon, upper kafra comodo save point comodo 195 150 cmd_fil07 127 134 1200 c c r2 c r1 <- comodo beacon
eric123 (guild dungeon) wrote:I was able to walk through gld_dun04 by the following code.
gef_fild13 199 274 gefg_cas04 59 70 0 c r0 gefg_cas04 58 75 gld_dun04 268 108 0 c c r0
and to avoid Kore walking through the portal of gefg_cas04 I used this... #gef_fild13 196 281 gefg_cas04 24 145
seasoning (guild dungeons) wrote:#Guild Dungeons ##Bergel## gefg_cas04 58 75 gld_dun04 268 251 0 c w1 c r0 gef_fild13 190 283 gefg_cas04 59 70 0 c w1 r0
##Ysslnef## gefg_cas03 221 43 gld_dun04 268 251 0 c w1 c r0 gef_fild13 73 295 gefg_cas03 116 89 0 c w1 r0
#Melcedez## gefg_cas05 65 22 gld_dun04 230 35 0 c w1 c r0 gef_fild13 313 83 gefg_cas05 61 52 0 c w r0
gefg_cas01 78 84 gld_dun04 39 258 0 c w1 c r0
#Jyolbriger## gef_fild13 312 243 gefg_cas02 23 66 0 c w r0 gefg_cas02 167 40 gld_dun04 125 270 0 c w1 c r0
moonflower (Al De Baran dungeon) wrote:PAra sa Na momroblema kung pano puntahan si Bathory.. eto alde_dun03 264 16 alde_dun04 79 267 0 c r2 c n
dapat my Key of the Underground sa Inventory
spongy_squart (Amatsu dungeon) wrote:guys share ko lang yung sa amatsu for Ancient Firelock Purposes... hope this helps who needs it... this portals can get u back n forth to kafra and to dungeon
ama_in02 115 177 ama_dun01 229 10 0 c r1 c r0 n ama_dun01 229 7 ama_in02 119 181 0 c r0 c n
you can go to amatsu dungeon if u have lord pass ticket... if u dont have here's how...
Quote: Quest of Lord's Passable Ticket ~ Amatsu
Grants permission to access Amatsu Castle Dungeon
Step 1: Talk to the 2 guards at the center of the Amatsu map (165,173),(172,173).Then enter the building to talk to the old lady.After the conversation,player will be teleported to the outside of the house.
Step 2: Proceed to Tengugak castle at the 11 o'clock direction of Amatsu.Go and talk to the Lord at the 4th Floor(200,175).On your way up,player will meet and talk to many guards who will mention about the odd thing happening in tyhe castle.After talking to the Lord,choose the option[I heard your mother is sick] and the Lord will you for help to help his mother.
Step 3: Go to the center of Amatsu map and look for a child Jyuro(190,165) near the wall outside of the house of Lord's Mother.Talk to him for 3 times to study the rhyme this NPC is telling to find the hint that the fox has hidden in temple at the North.
Step 4: Go to the temple is located at the map at the upper of Amatsu.You can find a man wearing mask of Fox (180,173).Talk to himto learn Qi Gong
Step 5: Return to the old lady and have a conversation with her.Perform the Qi Gong for the 1st and you will be out of the house.Repeat it until u get a Fox Tail.
Step 6: Return to the castle to talk to the Lord of Amatsu to obtain the Lord's Passable Ticket.Go up the wooden stairs beside the Lord's room to access to 5th floor and look for a guard name Jyuchiro(115,178).Talk to him and choose the option [Help me open the door] to access to the Tatami Maze.
Rewards: Access to the Amatsu Dungeon
Here are a few list of NPCs (Kafra's) that are important to know. Notice that I didn't place the NPC #'s so use the coordinates for openkore users, because every major update NPC #s change. This list can be found in your npcs.txt, if it is not there, don't worry kore will update it when you pass the NPC.
NOTE: Do not copy/paste this in your npcs.txt file because there is no NPC #. This is just a reference, for the coordinates of various NPCs.
2 comments:
thanku :)
great help tol kahit tagal na tong post mo hahaha. thanks tlga.
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